![]() ![]() The fabled City of Brass can be seen floating over a flame-swept sea of oil. Take heed, andĪlways endeavor to make the game the best it can be - and all that it can be!Ĭover The book cover painting shows on encounter between three adventurers and an efreet on the £Jemenfo/ Pfane of Fire. Of Dungeon Mastering (os well as some of the finer points) in order to help you improve your own efforts. Fortunately, this work addresses the matter at length, and gives you plenty of suggestions on all aspects Gamemasters around who are so superb in their conduct of play that they could disdain the opportunity to improve them¬ But Dungeon Mastering well is doubly difficult. Have in your own mind to make your game something special.ĭungeon Mastering itself is no easy undertaking, to be sure. Use the written material as your foundation and inspiration, then explore the creative possibilities you It containsĪ wealth of material, and combined with the other works of ADVANCED DUNGEONS & DRAGONS (the MONSTER MANUALĪnd PLAYERS HANDBOOK) gives you all the information you need to play AD&D. This book holds much in store for you as a DM - it is your primary tool in constructing your own "world", or milieu. Heroic adventure? So much is waiting, indeed! Who can say what awaits each player, except a cornucopia of fantasy and The imagination knows no bounds, and the possibilities of the game of ADVANCEDĭUNGEONS & DRAGONS are just as limitless. ![]() Pastime to fill many hours with fantastic and often unpredictable happenings, and an opportunity to watch a story unfold andĪ grand idea to grow and flourish. But, as all DM's know, the rewards are great - an endless challenge to the imagination and intellect, an enjoyable It is demanding, time-Ĭonsuming, and certainly not a task to be undertaken lightly (the sheer bulk of the book you hold in your hand will tell you Literal sense, but exacting in terms of what is required to do the job wellĮsoteric questions aside, one thing is for certain - Dungeon Mastering is, above all, a labor of love. Ing search for new ideas and approaches, then Dungeon Mastering is perhaps more like a science - not always exacting in a If you consider the aspect of experimentation, the painstaking effort of preparation and attention to detail, and the continu¬ ![]() Ing and running a unique campaign, or the particular style of moderating a game adventure, then Dungeon Mastering may If you consider the pure creative aspect of starting from scratch, the "persona! touch" of individual flair that goes into prepar¬ Is Dungeon Mastering an art or a science? An interesting question! Irl-i ■ ■ in ip-L- prp *t m "Bn pBrnmioi ' 5R 1 1 1 j, Ire LiulT.biiret 10 ne bco- n Ih* Umi «4 j utes i*f * :>^rr, Ifi uIhln J urwN jhiu m V J t*'h 5-iuiy-t gil Anm^a, Any flu'w^cnon Df ii™rDi uraiMic-ixcd use arl ihn UKUcial eraFiwck rannu crihuir-Lh is nrr "lihum.H GENERATION RANDOM WILDERNESS TERRAIN GENERATION ![]() Will shooting blocks get rid of mundane rotmg full#Full text of " Tsr 02011 Advanced Dungeons & Dragons ( Ad& D) 1 St Ed Dungeon Master' S Guide"Ī COMPILED VOLUME OF INFORMATION PRIMARILY USED BYĪDVANCED DUNGEONS & DRAGONS'" GAME REFEREES, INCLUDING:ĬOMBAT TABLES MONSTER LISTS AND ENCOUNTERS TREASUREĪND MAGIC TABLES AND DESCRIPTIONS RANDOM DUNGEON ![]()
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